NETWORK SOCIETY: The community of StarCraft players as an example of a virtual community.

Dominika Przybyszewska 1
1 - Uniwersytet im. Adama Mickiewicza w Poznaniu
MAeS
2015; 16 (2):
ICID: 1172790
Article type: Original article
IC™ Value: 3.00
Abstract provided by Publisher
 
Along with the development of the Internet, more and more virtual communities are being
formed, whose members remain in close, and even intimate relations. Among the
basic characteristics of virtual communities are its aspaciousness, asynchronicity, acorporeality,
astigmaticity and anonymity. What is important, the membership in a virtual
community is most often intentional. One of such groups is the community of gamers,
which is, thanks to the dynamically developing e-sport, more and more frequently talked
and written about. It has all the characteristics of a virtual community. Its members communicate with each other by means of Internet forums, communicators and e-mails. One
can observe the existence of a certain kind of relationships, a sense of belongingness and
solidarity. They share the same passion, which is to play, usually in a specific network
game. What distinguishes them from other Internet users is their specific slang. They also
converse on subjects other than games, and meet in the real world – which contradicts the
anonymity initially assigned to them. Events, competitions (including all kinds of tournaments,
and even world championships) and rallies are conductive to establishing even
closer relationships between the gamers, which last even after their adventure with the
specific game is over.
DOI: 10.5604/20842937.1172790
  FULL TEXT STATS


Related articles in IndexCopernicus™
     Virtual community [2 related records]
     gaming community [0 related records]
     games [5 related records]
     players [1 related records]